No matter which race you choose, be it Romans, Egyptians or Asians, Settlers III is a very complex and challenging game to master. You certainly won't get far by rushing in and making hasty decisions; careful planning and patience is the key to a thriving economy, which then enables you to expand and produce loads of troops to defend your territory. If you can get your basic industry working as fast as possible you can expand and mine minerals, and eventually produce iron bars, weapons, gold and tools. And don't worry about starting with plenty of weak soldiers, because when you've expanded you can build temples to upgrade them. So let's start with the first steps to getting your settlement on the right track.
Next, get your geologists to explore the mountain regions. The information they come up with tells you exactly where you should build your mines. Even though you start with some coal and iron, you soon need more, and the location of your mines can win or lose you the game. Geologists put up signs showing one, two or three 'balls' - the more the better. A high-yield mine means that not only do you need less of them, you also don't have to produce as much food for the miners. It also gives you the luxury of producing minerals at a faster rate. Make sure that you cover as many 'three-ball' sites as possible when you place a mine, as there's no point in placing an iron mine on a coal deposit if you haven't found any iron yet. There are five kinds of mine in the game, most of which are self-explanatory. However, if it's a gold mine, remember that you need another coal mine to feed the smelter, as well as a storage bin to stockpile the gold. Each piece of gold adds a percentage to your strength, as do gems and sulphur, depending on the race you have chosen. If you want to have unlimited space for your resources, transport them to a second island. You can then save your gold on the beach.
Nothing to do with the popular indigestion treatment - and everything to do with real time strategic simulation in the middle ages - Settlers III is of course the latest instalment of the million-selling series. For newcomers to the wonderful and frightening world of PC games, it's a god sim in which you control the full cycle of your civilisation's evolution, from the initial planning and building of its infrastructure, to the full-blooded conflict of tribe against tribe in the quest to expand your power and domination. A natural progression then, encompassing all facets of human development and naturally leading to bloody conflict. You can't simply take to your neighbours with a blunt stick though, and before starting any warring you'll first need to create a sustainable economy from the interdependent activities of agriculture, industry and trading.
Of course, what this means is that the game features three different campaigns: Roman, Egyptian, and Asian. Naturally, the different races will have varying characteristics and skills, so expect the Romans to be handy at roads, the Egyptians to knock up the odd pyramid and the Asians to be the victims of outdated cheery racism. Due to their unique physical features, clothing, housing and so forth, the existence of distinct races lends itself perfectly to multiplayer tomfoolery, and the game will of course support all manner of Internet-compatible shenanigans.
Torsten Hess, project leader on the game, explains the thinking behind this: The multiplayer and online features are by far the ones that fans of Settlers requested most. And from the very beginning we attached a great deal of importance to the online playability in developing the concept for Settlers III. It's not one of those games where a couple of multiplayer levels are thrown in, regardless of whether or not it fits in with the character of the game. Angry loners need not despair though, as the game still promises plenty of treats for the single player. As Torsten says: Even after weeks and weeks of play there is always something new to discover, not to mention acts of divine intervention which bring a little chaos into the lives of the Settlers now and again. It's really what we've been saying from the very beginning - the Settlers are the same as ever, but everything looks even better and is more exciting than ever.
Three years in the making, the third instalment of the game referred to universally as Settlers is finally here. So what have Blue Byte been doing since it last reared its head Considering that the first two games sold in excess of a million copies, there's a high probability that they've been pissing money up the wall in a non-stop orgy of hedonistic delight. Then again, they are German. Whatever, they've somehow managed to create another game capable of sucking your existence away.
Two cleaners are now circling the immediate area, truffling for debris and emptying bins in an automated, wordless ritual. One of the cleaners is replacing a bin liner, smiling awkwardly at the shoeless, fevered man punching words into his keyboard. The only other sound is an indeterminate chirrup from an adjacent PC, occasional hammering, and what sounds like trees being felled. And still the settlers continue to chop. And build and plant and fish and conquer and worship and sail and trade and fight. And live, basically. Yes, it's that time again. Time to lose your mind overseeing the lives of small pretend people that mean nothing to no one, but for whom you are prepared to give up unhealthily large chunks of your time. Why Because you've got problems, clearly.
A graphical facelift wouldn't really be enough to justify a sequel though, and thankfully there are some more fundamental changes. Unlike the previous games, Settlers III has three different civilisations: the Romans, Asians, and Egyptians. A lot of the prepublicity has harked on about this feature, but to some extent it is a red herring. The logistics are essentially the same, regardless of which bunch you decide to play as, it's just that each race has slightly different needs and structures. For instance.
Egyptians use more stone in their buildings, whereas Asians must build rice farms to make alcohol, required to keep military morale high. Each civilisation also has its own god, which it must placate with temples, priests and sacrifices. Pleasing the gods is an important strategic goal, because if you treat them well they will punish your enemies with plagues and so forth. The combat system has also been updated, giving you more control over your troops and their positions. Soldiers can gain experience and promotions, and the game incorporates sea battles, with a variety of warships at your disposal.Settlers III is a complex web of dependencies and production lines, and one misjudgement can lead to your city grinding to a halt. Whatever happens though, it's your fault, and if you try harder you can eventually unblock the bottleneck, even if it means destroying buildings in order to re-use their raw materials - the equivalent of getting a mortgage in Monopoly. Of course, by the time you've worked out what's wrong, the enemy are swarming all over you like flies round shit, firing gigantic catapults at your settlement while you're still trying to work out which end of the spade to use. A fine balance is required between keeping your people fed, watered and armed. Invading the enemy's territory is also crucial, as capturing buildings enables you to steal resources from the surrounding area. Although they're doing exactly the same to you, and the game is constantly ebbing and flowing, with numerous battles shaping the landscape.
There is nothing special about Settlers 3: Ultimate Collection that you cannot see or experience in the other sequels. It does have its own idiosyncrasies, but it is basically the same game we have seen over and over again within the Settlers franchise. The Settlers 3: Ultimate Collection is something for fans of the franchise. It puts the game, its expansions, and its missions in one place. In addition, it has an editor that adds hours of gameplay if you create your own maps. In Settlers 3: Ultimate Collection, you grow your small community by having them build houses and collect resources. Fend off attackers and find a way of making your colony more efficient, larger and more affluent.
The Settlers series from Blue Byte has been a fairly successful franchise for the company, especially in Europe. Although neither of the two previous installments broke any new ground in the strategy genre, they were decent games that provided gamers with some of the most highly detailed economic systems available in any strategy game. So, with the release of Settlers III, I was expecting about the same ... and that's just what I got. Like the others, Settlers III is a good game, but there's nothing really new or innovative here.
Settlers III opens with a cartoonish animation of three gods from completely different mythoi who should obviously never be seen together: Jupiter (leader of the Roman Pantheon), Horus (the falcon-headed Egyptian sun god), and Ch'ih-Yu (the legendary Chinese dragon). They're all sitting around on a luxurious floating marble city getting fat, bloated and smashed off of the food and alcohol offerings from their worshippers. A messenger sent by the head cheese (bet you never knew there was one guy who ran the whole show for every religion, did ya') visits the gods and tells them of the boss' displeasure in their laziness and lack of effectiveness as deities. HE (as the head god is referred to in the game) brings Jupiter, Horus, and Ch'ih-Yu before HIM and explains that they must find one among their followers who has the talent, ambition, and far-sightedness to lead their people, otherwise HE will destroy the universe and begin anew with a different set of deities. That's where you come in. You'll take the role of either Septimus Marius (a Roman boat captain), Tsu-Tang (an Asian rice farmer), or Ramadamses (an Egyptian sculptor). It is your job to lead your people to glory by conquering other civilizations and capturing as many territories as possible. 59ce067264