This is just a simple resource which you can use to spawn any car in front of you. I noticed some people having issues using this (old) topic so decided to upload my own version which i made a few weeks ago but never released it.
- Select a button in the game UI and click on the next one to make it cells with the corresponding scene. if the selected button is completely selected, the coming samp will appear. choose the next rp staff and continue playing;
When a user makes a simple typo, it is helpful if the error can be caught early, as this can save the author a lot of debugging time. This specification therefore usually considers it an error to use element names, attribute names, and so forth, that do not match the names defined in this specification.
A conformance checker must check for the first two. A simple DTD-based validator only checks for the first class of errors and is therefore not a conforming conformance checker according to this specification.
A string is a valid simple color if it is exactly seven characters long, and the first character is a U+0023 NUMBER SIGN character (#), and the remaining six characters are all ASCII hex digits, with the first two digits representing the red component, the middle two digits representing the green component, and the last two digits representing the blue component, in hexadecimal.
The rules for parsing simple color values are as given in the following algorithm. When invoked, the steps must be followed in the order given, aborting at the first step that returns a value. This algorithm will return either a simple color or an error.
Let input be the string being parsed.If input is not exactly seven characters long, then return an error.If the first character in input is not a U+0023 NUMBER SIGN character (#), then return an error.If the last six characters of input are not all ASCII hex digits, then return an error.Let result be a simple color.
Return result, which will be a valid lowercase simple color. Some obsolete legacy attributes parse colors in a more complicated manner, using the rules for parsing a legacy color value, which are given in the following algorithm. When invoked, the steps must be followed in the order given, aborting at the first step that returns a value. This algorithm will return either a simple color or an error.
Let input be the string being parsed.If input is the empty string, then return an error.Strip leading and trailing ASCII whitespace from input.If input is an ASCII case-insensitive match for the string \"transparent\", then return an error. If input is an ASCII case-insensitive match for one of the named colors, then return the simple color corresponding to that keyword. [CSSCOLOR]
Replace any code points greater than U+FFFF in input (i.e., any characters that are not in the basic multilingual plane) with the two-character string \"00\".If input's code point length is greater than 128, truncate input, leaving only the first 128 characters.If the first character in input is a U+0023 NUMBER SIGN character (#), remove it.Replace any character in input that is not an ASCII hex digit with the character U+0030 DIGIT ZERO (0).While input's code point length is zero or not a multiple of three, append a U+0030 DIGIT ZERO (0) character to input.Split input into three strings of equal code point length, to obtain three components. Let length be the code point length that all of those components have (one third the code point length of input).If length is greater than 8, then remove the leading length-8 characters in each component, and let length be 8.While length is greater than two and the first character in each component is a U+0030 DIGIT ZERO (0) character, remove that character and reduce length by one.If length is still greater than two, truncate each component, leaving only the first two characters in each.Let result be a simple color. 59ce067264